Permissions + Psychometry explanations
Sticky:NAME | Kale Daly |
CANON | Dawn of the Old Gods (OC) |
AGE | 25ish |
HOMEWORLD | Earth, Eire. |
SPECIES | McCallum (Human) |
HEIGHT | round about 6'2" |
BUILD | Lanky but definitely someone who works out. |
BEARING | Energetic, as if waiting to be attacked. |
HAIR | McCallum Red |
EYES | McCallum Green |
FACIAL Pale with a bunch of freckles.
ACCENT County Cork. Very County Cork
MISCELLANY
Magical Abilities
Psychometry When touching an object with his bare skin Kale is able to pick up the memories of what was the last thing that happened with that object as well as the emotional feelings of the person using the object. If someone held a knife in anger and stabbed someone, he'll feel the anger and see who it stabbed. The stronger the personality/powerful/older the person is the more likely that Kale will "pick up" a bit of their personality traits for a while.
For example: If Kale were to use his abilities on an ordinary screwdriver then he'd just see what happened. However if he used them on the Doctor's sonic screwdriver he'd get his head rattled around and think he was the Doctor for a bit. Even if the Doctor wasn't the last person to use the screwdriver because he's such a powerful being and the sonic screwdriver is Very His.
As he doesn't like getting his head rattled around (or possibly put into a coma which has happened) he generally keeps his bare hands off of stuff and wears his gloves.
Technomancy This allows allows Kale to “tap into and read technological devices and, in some cases, control them”. (Based off the technometry ability in the Star Wars roleplaying game: Clone Wars Campaign Guide, which was quoted). He describes it as being able to “talk” to machines. He doesn’t talk to an AI if a machine has one so much as the mechanical parts. His technomancy allows him to convince machines to do what he wants. Like convince them that he put in the correct access code to let him into a building. However the more complex the machine in regards to computers, the harder it is for him to do this. Making an iPad do what he wants is a lot easier than making a complex security system that’s part of a high tech company do what he wants. The technomancuy also allows him to get a sense of the mechanical workings of a machine as if he were looking under its hood. Though, again, the larger and more complicated or advance a system is, the harder it is for him to do it.
Hero's Luck
This is the sort of luck that a person has that lets them get out of a scrape in the knick of time - a good example being Indiana Jones being able to just get under the closing door out from the trap and grab his hat as well. Or just being able to leap across the building. Or having a bullet just miss killing him. This, however, only tends to kick in when he’s protecting people - or being heroic as it’s hero’s luck. So, if he’s doing something maliciously it’s not likely going to work.
Land Ties He has a “land sense” which is tied explicitly to his world. It’s his magical connection to Eire because of being one of the royal family. (This is highly unlikely to come into play at any point)
Permissions notes on Magic Considering that Kale’s technomancy and psychometry is explicitly tied to his world’s magic and used that magic to do things, it’s entirely possible that he will have a hard time doing this to machines without magic in them or a different world’s magic. He might not be able to do it at all because of this.
If you don't wish for Kale to pick up anything from objects he touches please let me know. If you would like him to pick up something, also please let me know and we can discuss what he picks up - especially if your character is a rather powerful person.
CONTACT Yes
FIGHTING Yes. He's likely to pick a fight as well.
INJURING Yes - but discuss first.
KILLING No
THREADJACK Yes
BACKTAG Yes
He doesn’t do random violence but he sees nothing wrong with hunting down someone who has been killing people and putting them down so they can’t hurt others. It’s this idea of making sure someone can’t hurt others that’s a driving force of his way of thinking. He must protect other people from harm, even if it means getting hurt or killed himself or someone else getting hurt or killed.
Obviously something like this will be needed to be discussed before any actions take place. Please feel free to leave a comment or message me so that such discussions can be made about what might happen in a possible combat situation.
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World and History information
Because he is and was raised a McCallum, Kale also has what could be known as Hero’s Luck. It’s that Thing that lets a hero get away with things by the skin of their teeth. Just making it out of the collapsing building. Just managing to complete the spell in time. Just managing to get to the location of Doom to stop the Evil Dude. However it only works when he’s doing something to protect people.
Kale's World
Kale comes from an earth where magic is everyday and known. Everyone has a tiny spark of magic. Gods walk the world and because of this and society has developed quite differently. Perhaps the biggest difference is the lack of Judaism and its descendents, Christianity and Islam. The religions never formed because why believe in a god that doesn’t physically exist when its obvious that there are gods that do. Something happened many years ago that caused a weakening of the gods power. Some say it was humanity’s realization that they didn’t need the gods for everything, like in the Industrial Revolution, or at least their priests. Others say that it’s part of the natural way of things. The gods are fading, its past their time.
( Lots more underneath )
Twin Fury
It wasn't the good anger either. It was an unfocused rage that was looking for someone to hit, someone to punch in the face, someone to rip their heads off.
But, ever since he'd come back from that conversation with Prim - who Kale had yet to meet. He was only vaguely curious to meet the girl. Kale would be the first person to admit that sometimes he'd rather deal with his machines than people, and a traumatized girl, especially one that got Trever's blood so boiled wasn't something wanted to look for.
While he doubted he'd have quite the same intense response, Trever tended to get angrier easier, berserker blood in him, their mum said, he still would get upset.
"So, are you done yet?" he finally asked after watching Trever punch the wall with a hard thump.
(no subject)
The ship was strange.
The people were too.
He couldn't tell what might set off an episode with his psychometry and while he did mention it to Guide, he did some investigating himself and discovered that there was a telepath on board who was supposed to be helping people. Which was good.
After letting Trever know, he made an appointment and showed up at the appropriate time with almost military precision.
Psychometry Permissions Post
NAME | Kale Daly |
CANON | Dawn of the Old Gods (OC) |
AGE | 25ish |
HOMEWORLD | Earth, Eire. |
SPECIES | McCallum (Human) |
HEIGHT | round about 6'2" |
BUILD | Lanky but definitely someone who works out. |
BEARING | Energetic, as if waiting to be attacked. |
HAIR | McCallum Red |
EYES | McCallum Green |
FACIAL Pale with a bunch of freckles.
ACCENT County Cork. Very County Cork
MISCELLANY
Magical Abilities
Psychometry When touching an object with his bare skin Kale is able to pick up the memories of what was the last thing that happened with that object as well as the emotional feelings of the person using the object. If someone held a knife in anger and stabbed someone, he'll feel the anger and see who it stabbed. The stronger the personality/powerful/older the person is the more likely that Kale will "pick up" a bit of their personality traits for a while.
For example: If Kale were to use his abilities on an ordinary screwdriver then he'd just see what happened. However if he used them on the Doctor's sonic screwdriver he'd get his head rattled around and think he was the Doctor for a bit. Even if the Doctor wasn't the last person to use the screwdriver because he's such a powerful being and the sonic screwdriver is Very His.
As he doesn't like getting his head rattled around (or possibly put into a coma which has happened) he generally keeps his bare hands off of stuff and wears his gloves.
Technomancy This allows allows Kale to “tap into and read technological devices and, in some cases, control them”. (Based off the technometry ability in the Star Wars roleplaying game: Clone Wars Campaign Guide, which was quoted). He describes it as being able to “talk” to machines. He doesn’t talk to an AI if a machine has one so much as the mechanical parts. His technomancy allows him to convince machines to do what he wants. Like convince them that he put in the correct access code to let him into a building. However the more complex the machine in regards to computers, the harder it is for him to do this. Making an iPad do what he wants is a lot easier than making a complex security system that’s part of a high tech company do what he wants. The technomancuy also allows him to get a sense of the mechanical workings of a machine as if he were looking under its hood. Though, again, the larger and more complicated or advance a system is, the harder it is for him to do it.
Hero's Luck
This is the sort of luck that a person has that lets them get out of a scrape in the knick of time - a good example being Indiana Jones being able to just get under the closing door out from the trap and grab his hat as well. Or just being able to leap across the building. Or having a bullet just miss killing him. This, however, only tends to kick in when he’s protecting people - or being heroic as it’s hero’s luck. So, if he’s doing something maliciously it’s not likely going to work.
Land Ties He has a “land sense” which is tied explicitly to his world. It’s his magical connection to Eire because of being one of the royal family. (This is highly unlikely to come into play at any point)
Permissions notes on Magic Considering that Kale’s technomancy and psychometry is explicitly tied to his world’s magic and used that magic to do things, it’s entirely possible that he will have a hard time doing this to machines without magic in them or a different world’s magic. He might not be able to do it at all because of this.
If you don't wish for Kale to pick up anything from objects he touches please let me know. If you would like him to pick up something, also please let me know and we can discuss what he picks up - especially if your character is a rather powerful person.
CONTACT Yes
FIGHTING Yes. He's likely to pick a fight as well.
INJURING Yes - but discuss first.
KILLING No
THREADJACK Yes
BACKTAG Yes
He doesn’t do random violence but he sees nothing wrong with hunting down someone who has been killing people and putting them down so they can’t hurt others. It’s this idea of making sure someone can’t hurt others that’s a driving force of his way of thinking. He must protect other people from harm, even if it means getting hurt or killed himself or someone else getting hurt or killed.
Obviously something like this will be needed to be discussed before any actions take place. Please feel free to leave a comment or message me so that such discussions can be made about what might happen in a possible combat situation.
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Ten Forward App
Your email: kippur@mad.scientist.com
Another preferred means of contact: kippurbirdy @ AIM
Character's Full Name: Kale Ian Connor Daly (corporal in the Eire army)
Character's Journal Name:
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What would you like your character's tag to be?: Kale Daly
( long app is long )
(no subject)
Name: Kippur
Age: 34
Contact: Plurk: Kippur, AIM Kippurbirdy, (plurk, AIM, DW, email, etc)
Player Journal:
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Reservation Link: (if applicable)
Character Info:
Full Name: Kale Ian Connor Daly (McCallum, see history)
Called By: Kale (You can try Cabage Boy and you can also get stabbed/punched)
Age: 33
Please describe your OC's universe of origin: Link here.
( rest of it here )